In turn, they will try to put you off by smashing your face in with a club, claw or bolt of lightning. If you’re playing a zealot then you are going to be right up in the enemy’s face, saying rude things about their friends and pulling stupid faces to put them off. However, you can for example, still block, there is just no animation. This is important because this means that zeal is not interrupted by blocking, hit recovery, knockback, and stun. Zeal is uninterruptible both from enemy effects and your own actions. Zeal will always cost two mana per attack, that is a volley of five strikes, not each individual strike. Each strike with zeal (so each of the individual five) has a separate chance to hit. The first strike is aimed at your target and further strikes will hit adjacent enemies if there are any, otherwise all strikes will be targeted at your initial target. At level one, zeal will strike two times per attack, increasing by one hit until you hit five times at level four. As you allocate skill points to zeal you gain increased damage and attack rating (Table 1). Zeal is a melee skill with an elevated attack speed compared to a normal attack. It is the choice of aura that dictates the nature of your zealot build, and these choices will be explored in the next section. Zeal is assigned to your left click button and used in combination with an aura of your choice. Zealots – An Introduction and Key MechanicsĪ zealot, as one might expect, uses the ‘ zeal’ skill to ‘phwack’, ‘phwack’, ‘phwack’, ‘phwack’, ‘phwack’ the hordes of The Burning Hells right back to where they came from. I am also happy to take questions by PM on the forums. I hope for this guide to be informative, but I will provide links to additional guides to provide a larger overview of specific areas where appropriate. My goal is that after reading this guide, regardless of what you want to build a character for, there is a zealot that you feel comfortable using. There are a few more flavour-specific stats that you want to aim for and these will be addressed in their own sections. Once you understand these basics, you can choose a ‘flavour’ of zealot, specifically physical, fire, lightning or cold. So, how do you use this guide? Most of the guide will be centred around the basic functionality of a zealot, this section is applicable regardless of the type of zealot that you decide to play and will introduce key mechanics of the build, stats that you want to get, and breakpoints for each. I will also refer to ‘untwinked’ gameplay, which is how we refer to playing a character strictly with items found by that character. If an item requires RWM then it will have ‘RWM’ in parentheses. We do, however, allow the use of Runeword Mod (RWM) which allows ladder-only runewords to be created in single player, and I will provide a link for this in the ‘Further Reading’ section. The mods that allow those items are not accepted on these forums. There are no Hellfire Torches or Annihilus in single player, at least not at the current time, we shall see if Blizzard changes their mind on that for Diablo II Resurrected. This guide is written in the context of how I play the game, so do keep that in mind. I live in the single-player forum ( SPF), where you will also find some of the most knowledgeable players in the game – feel free to pop in any time □ ![]() What I’m trying to say is that I don’t like change and this game means an awful lot to me. My gameplay has varied from grinding to level 99 ( Fordyl), running Ancient Tunnels (AT) 5,000 times ( 5,000 AT runs) because I like gold and green, and playing various builds to guardianship ( Kitteh’s Rebirth). I am Kitteh, a long-time player of Diablo 2 and for the last decade or so, exclusively single-player, and now exclusively hardcore. Salutations and welcome to this Diablo 2 Paladin Guide. Zealots – An Introduction and Key Mechanics.
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